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| Aggressive / Street Skating Glossary Acid Drop | A large fall or gap you typically jump into or over. | Acid Grind | A grind in which your soul foot is on the bar/curb normally, but instead of your front foot being perpendicular to the bar like normal, it points in the other direction. | Air | Jumping off something high or launching off a ramp to get some height between yourself and the ground. | Alley-oop | A move where you turn one way while rotating (to land the grind) another. I.e.- you catch air on a ramp going right to left, yet you spin clockwise. When used in reference to grinding this means doing the grind backwards. | Alley-oop Soul | A soul grind sliding backwards. | Anti-Rocker | A type of wheel setup where you have big wheels at 1 and 4 and small wheels in the middle 2-3 . This allows you to grind easier because of the bigger area between the wheels. |
Backside | Opposite of frontside. Facing back into the ramp or with your back facing the surface you're grinding. Feet spread just over shoulder width. | Backslide | A grind using only the back foot , balancing carefully on the boot and frame. | Bar | The common name for a grinding bar or rail. | Bearings | The spherical balls in the center of the wheels that allow them to spin. | Bio | Sideways spin (Preferably horizontal). | Blindside | A trick where you turn away from the grinding object. I.e.- you lose sight of the object during the jump-to-grind. | Brainless | A back flip with a 540 degree turn done on a ramp. |
Cab | A term for a fakie 360 degree turn. | Capped | When a rail or ledge has caps fitted that makes it impossible to grind. | Ces Slide | Where you do a hockey stop with your skates . i.e. - you slide sideways on both skates . Its usually done going down a slope or on a smooth surface. | Clicking In | Phrase used to describe the click you make when you jump up and lock in a rail for a grind. | Coping | The metal bar going horizontally across the top of a ramp. This allows you to grind or stall easily. | Corkscrew | A fakie bio 540 degree turn. | Crossed | Term used to describe grabs in which you reach over (or cross) your body to do the grab. |
Disaster | Generally associated with grinding. You do a disaster when you jump high (possibly doing a grab), land and grind. | Dropping In | Whenever you enter a ramp from the top of it. | Duck Walk | Where you skate on the toe wheel of one skate and the heel wheel of the other. |
Egg Plant | A handplant in which you plant only the outside hand . i.e. - You go vertical by turning counterclockwise and you plant your right hand. | Elbow | Where you have one mini-half pipe at an angle next to another one allowing you to transfer between them. | Express Air | Air in which you grab the inside of the skate with the same side hand. i.e. - right hand right foot generally done with a stiff other leg. |
Fakie | Anything done backwards. | Face Plant | Comes just after a big fall assumed to have or looked like you landed on you face and slid a little way can hurt some what. | Fahrverg -nuegen | An alley-oop royale grinding position. | Farside | Any grind in which you go over the bar and land on the 'far side' to start grinding. | Fast Slide | Where you do a grind (like frontside), but only use the front foot. | Fishbrain | A topside makio grind. Named by Aussie skater Tom Fry. | Flip | Any move in which you rotate a full circle with your waist being the axle of rotation. | Frontside | A type of grind . If you are approaching a bar on your right and the turn is clockwise 90 degrees to get onto it, you are performing a frontside grind. |
Gap | Term used to describe a large fall or drop that you jump over or into. | Grind | Where you jump onto an object and slide down it on your skates. You usually go parallel to a curb, jump and turn 90 degrees then slide sideways down it. | Grind Plate | A piece of either plastic or metal that is found on the bottom of aggressive skates (between the 2nd and 3rd wheel) to help you grind . |
H Grind | A soul grind using both inside souls | Half Cab | Going from skating backwards to skating forwards. | Half Pipe | A type of ramp that is usually made out of wood or steel and looks much like a U. Half pipes can range from 3 feet high to over 12 feet in height. | Hand Plant | Also called an invert, it is when you go upside down on the ramp and do a handstand. | Hip | Section of a ramp that is perpendicular to another section. This allows for tricks going from one part to another. |
Indy Grab | A reverse mute on the ramp. i.e. - if you spin counter clockwise, and grab your right skate mute with your left hand. | Invert | When you go upside down on the ramp and do a handstand. |
Japan Air | A grab in which you reach behind you to grab the opposite leg and the non-grabbed leg is bent. | Judo Air | Trick in which you reach around behind with one hand and grab the skate of the opposite side. The ungrabbed leg is straight. |
Kang | A Lui Kang thrown in the middle of a fakie 360 degree turn. | Kind Grind | An alley-oop farside miszou. |
Late Tricks | Usually describes a spinning trick. It is a trick that you do just before landing. | Lui Kang | A grab in which the non-grabbed leg kicks out as if you are doing a side kick. |
Makio | Another soul slide term. Done when you grab the non-souling foot with the hand closest to it. | McTwist | An inverted 540 degree turn. | Med Spin | An on the ground 360 degree turn in which you go from forward on two to rolling backwards on one foot to forwards on two feet. | Method air | When you are catching air, you reach down and grab the skate on the same side. | Mistrial | A topside miszou royale. | Miszou | A grind in which you lead with the soul of the skate and follow with your back foot perpendicular on the rail/curb. | Misty Flip | A front flip that is performed sideways. | Mute Air | It is when you grab your opposing foot reaching across the front. |
Natural | Term used to describe doing grinds going in your better direction. | Negative Royale | A Shifty grind in which your lead foot is on the outside edge. (also Noogan) | Nifty | Negative shifty or an alley-oop royale type grind. | Noogan | An Australian term for a royale and or negative royale depending on if its front foot on outside edge which which would be a negative noogan. |
Overmiszou | A farside miszou on a ramp or curb. | Overacid | A topside acid soul on a ramp or ledge. | Oversoul | A farside soul on a ramp or curb. |
Porn Star | The popular term for acid miszou. | Pump | This is what you do to gain speed on a ramp. |
Rail Slide | A type of grind in which you slide down a hand rail. Usually interchangeable with grind. | Ramp | Generally assumed to be half pipe, but can be quarter pipe or a launch ramp. | Rewind | When you complete a grind or stall and do a 270 degree turn. | Rockered Wheels | A type of wheel setup in which the two middle wheels are lower than the outside ones. This allows greater mobility, but sacrifices stability. | Rocket | A grab in which both legs are straight out in front of you and you reach to grab them. | Royale | A grind in which you grind on the inside of the lead skate and the outside edge of the trailing skate. |
Session | A skating session. | Shift Kick | When you switch stances, you jump up, act like you are going to pull a 180 degree turn by switching your feet, then land back down normally. | Shifty Grind | When you turn your upper body during a grind while looking forwards. Sometimes switched with the term royale. | Shuffle | See ces slide. | Sit In | When you drop in from a seated position. | Soul Grind | A grind where the front foot is perpendicular like a normal frontside grind, but the back foot is parallel to the rail/curb (or grinding on the sole). | Spine Ramp | A type of ramp in which two half pipes are placed back to back allowing transfers. Vert X (NSW) and The Shed (VIC) both have spine ramps. | Stair Bashing/Riding | Skating down stairs, either forwards or backwards (or sideways). | Stale | Used to describe any grab where you grab the wheels of the skate. | Stalefish Grab | When you reach behind and grab the outside of the opposite skate. | Stall | When you jump onto something, stop on it for a couple of seconds and jump off. Mainly used on ramps or for practicing landing a grind. | Stand In | When you are standing on the coping or a ramp, lean forward and drop in. | Stub Soul | A soul grind in which the front foot is grinding on the inside edge. | Switch Stance | When you're grinding, you switch from frontside to a backside, or vice-versa. This is a 180 degree turn on the bar or curb. |
Tabernacle | A grind in which the trailing foot is on like a frontside but the lead foot is acid. | Topside Grind | Also referred to as oversoul (or miszou), it is where you're performing a farside grind on a planter or the coping. | Torque Soul | A soul grind in which the front foot is in an alley-oop royale position. | Torque Slide | See suislide. | Transition | The part of a ramp that goes from horizontal to vertical. |
Unity Grind | Frontside grind where both legs are crossed. | Unnatural | Term used to describe going the opposite (unnatural) direction to what you normally go. |
Vert | Used to describe a half pipe that goes vertical at the top typically 8 to 12 feet high. NSW has a lack of these ramps... |
Wax(ing) | When you apply wax onto a curb or rail to allow for easier grinding. Any type of wax for paraffin wax to soap to candles works. | X Gr ind | A grind in which both feet are souling on the bar from opposing sides. |
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